25 July 2018 @ 09:27 pm
Fandom Pimping Post  
Nominations are opening shortly. So it's the perfect time to pitch your favourite fandoms and ships to everyone!

Tell us why you love it, show us pretty pictures of your favs, link us to the canon (legal options only please), and make your best case for why someone should consider adding your fandom to their nominations or requests/offers.

To make it easy to browse, please put the name of your fandom and/or pairing in the subject line of your comment if you're posting on Dreamwidth. If you're on Tumblr, make sure to use the femslashex tag!

And a reminder that if you want to make sure you're ready for nominations and sign-ups but you don't have an AO3 account yet, shoot us an email at femslashexmod@gmail.com and we can help you out with an invitation.
 
 
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Sir Aran's Development Diary[personal profile] siraranisamused on August 13th, 2018 05:49 am (UTC)
Baldur's Gate
In our taglist for this year, we've got a healthy amount of nominations for pairings from Dragon Age, Mass Effect, even Knights of the Old Republic, the true pillars of Bioware. How about, then, some love for the game that started it all: Baldur's Gate. Released in 1998, followed by its sequel in the year 2000, it was the first experiment Bioware had with romance options, complete with the utterly charming characters you've come to expect from a Bioware game, but before they could experiment with same-sex options. This in spite the fact that several of the characters are clearly wlw-coded.

Not only are some of the character interactions steeped with affectionate chemistry, including Aerie and Nalia, and Imoen and Neera, but so many of these characters have designs and appearances that clearly have wlw influences, especially Imoen.

This year, why not do what Beamdog couldn't with their Enhanced Editions due to weird copyrights, and bring out the shine of lady love buried in Baldur's Gate?
The base games are available for cheap at Good Old Games, but NPC dialogue is searchable on youtube (moreso Baldur's Gate 2, where NPC interaction went further than voice barks)
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